MiniRT

Cover Image for MiniRT
Amine Beihaqi
Amine Beihaqi

MiniRT: A Journey into Ray Tracing and Computer Graphics

Project Overview

MiniRT represents a sophisticated exploration of computer graphics through the implementation of a ray tracing rendering engine. Developed using the C programming language and miniLibX graphics library, this project provides a comprehensive introduction to the fundamental principles of 3D image generation.

Technical Foundation

Ray Tracing Methodology

Ray tracing is an advanced rendering technique that simulates the physical behavior of light, producing highly realistic computer-generated images. Unlike traditional rasterization methods, ray tracing traces the path of light rays as they interact with objects in a virtual scene, capturing complex visual phenomena such as reflections, shadows, and light interactions.

Key Technical Achievements

Rendering Capabilities

  • Implemented rendering of multiple geometric primitives:
    • Spheres
    • Planes
    • Cylinders
  • Advanced lighting models with:
    • Ambient lighting
    • Diffuse illumination
    • Shadow generation
  • Precise scene configuration through .rt file format

Architectural Highlights

  • Modular design supporting complex scene descriptions
  • Efficient memory management
  • Performance-optimized rendering algorithms
  • Robust error handling for scene configurations

Implementation Details

Scene Configuration

The project supports a sophisticated scene description format, allowing precise control over:

  • Camera positioning
  • Light sources
  • Geometric objects
  • Color specifications
  • Rendering parameters

Technical Challenges Addressed

  • Geometric intersection calculations
  • Light ray propagation
  • Color and lighting computations
  • Window and graphics management

Performance and Optimization

The ray tracing implementation balances computational complexity with rendering quality, demonstrating:

  • Efficient algorithmic approaches
  • Minimal memory overhead
  • Smooth window interactions
  • Flexible scene rendering

Advanced Features and Bonuses

Optional Enhancements

  • Specular reflection
  • Checkerboard color patterns
  • Multi-spot lighting
  • Texture mapping
  • Advanced geometric objects

Technologies Utilized

  • Programming Language: C
  • Graphics Library: miniLibX
  • Rendering Technique: Ray Tracing
  • Mathematical Computation: Vector and Matrix Operations

Project Significance

MiniRT serves as a comprehensive introduction to:

  • Computer graphics principles
  • Rendering algorithms
  • Low-level graphics programming
  • Mathematical modeling in visual computing

GitHub Repository

View MiniRT Project

Conclusion

This project exemplifies a methodical approach to implementing complex rendering techniques, transforming mathematical concepts into visually compelling computer-generated imagery.

all objects scene

billiard scene

bump map scene

lollipop scene

multi-light scene

scene